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When it becomes disabled, the Fallen Walker ejects arc charges that deposit into puzzle elements to unlock a second, more brutal version of the public event - where a second Fallen Walker joins the fray. Destiny 2 turns this familiar public-event type into something that looks borrowed from a raid. Fighting six-legged Fallen Walker tanks is nothing new. In addition to being predictable, public events in Destiny 2 will sometimes feature a new level of mechanics, making it possible for players to face a tougher challenge.
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It would lead to a frenetic dash from world to world, facing a brutal progression of activities in order to roll some loot dice, and it would be glorious. In fact, chasing public events may become the most efficient way to grind for gear in Destiny 2. That means players can cycle through all four open maps looking for a public event that’s about to touch down, teleport to somewhere near that location from anywhere else in the game, and then join the public event simply and smoothly. Destiny 2 players will also be able to fast-travel seamlessly among points of interest on all four worlds. Anyone trying to track down public events spent a lot of time standing around and waiting.ĭestiny 2 spares players the need to check an external tracker by displaying the times and locations of public events across all four of the upcoming sequel’s open maps. The trackers weren’t always accurate, and it took a while to travel from planet to planet in Destiny 1. Players addressed the problem by creating web-based trackers to try and pin down which public event would spawn on which planet at which time. The first Destiny’s open-world public events were erratic, and completing public events was sometimes necessary to finish a quest. Overwhelming choices might also fairly describe my experience with Destiny 2’s European Dead Zone open-world map at publisher Activision’s event in Bellevue, Washington, where GamesBeat recorded some fantastic video. A new player today might be overwhelmed with quality choices for player-versus-environment endgame content.
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The Prison of Elders, the Court of Oryx, and Archon’s Forge co-op activities also became available over time. And The Taken King expansion added Taken infestations across all four of Destiny’s open-world maps. The House of Wolves expansion added Fallen skiff attacks. The Dark Below expansion added hive invasions. Endgame content should be worth repeating purely for the skill challenge, as players discover and want to test new weapons and abilities against familiar scenarios. Some have called it “ the worst thing that ever happened to MMOs.” But solutions do exist, one of which is to make sure that everything the player does is fun for its own sake. It’s the endgame content in an MMO that keeps players online and paying.Įndgame design has long troubled MMO studios. Endgame content preoccupies a player when narrative content and traditional methods of tracking player progression like leveling have tapped out. “Endgame” is typically a design element that we associate with massively multiplayer online role-playing games like Guild Wars 2, Star Wars: The Old Republic, and World of Warcraft. Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022.